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You earn R40 000 per month. You decide to invest R5 000 into a retirement annuity. SARS will not tax you on the R40 000. Instead, you only pay tax on R35 000. The contribution you made to the retirement annuity reduces your taxable income https://windoviimistlus.com/. And you pay less tax.
Retirement annuity contributions are tax deductible in South Africa. That means, you pay less tax when you invest in a retirement annuity. However, are they really worth it for everyone? If you earn R7 500 per month, do you even qualify for any tax deductions? What about if you earn R40 000 per month? What about R100 000?
The deemed cost method allows you to factor in fuel and maintenance costs only if you have paid for them entirely out of your own pocket. If your employer reimburses you for any portion of these expenses, you cannot include that component when calculating your cost per kilometer.
If you are employed and receive a travel allowance from your employer, you are able reduce your taxable income by claiming a tax deduction for the fuel you bought and maintenance costs. This quick “Travel tax deduction calculator” calculator shows you how much you can claim.
Why? Contributions to retirement annuities are tax deductible. That means that the amount of money you contribute to your retirement annuity reduces your taxable income. As a result, you pay less tax.
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You’ve brought this up in earlier episodes and you’re not totally off, but I think your theory needs to be tweaked slightly. The key to innovation and richer game play with regard to AD&D is, I think, effective world building, but the latter is (perhaps) best served in MANY regards by a study of historic warfare. Wargaming (at least the non-fantasy kind) does just this…it attempts to model real world operations, logistics, and strategic considerations with game-worthy systems and rules. My most recent foray into AD&D play has been accompanied by heavy doses of reading and research into both western history and ancient warfare (so often, sadly, intertwined) and the results have been spectacular as far as MY level of engagement and energy and endurance for real world building…and this has, quite naturally, spilled over to my players at the table.
Heist adventures. Excellent ideas already mentioned in the podcast: read Kidnap the Archpriest; random generation tool for folk encountered. For the latter I would include a loyalty stat. Kidnap the Archpriest might be improved by a more graduated alarm response; see the Notoriety system in WGR6 The City of Skulls. Also some more thought about obstacles against resources, e.g. locked stout wooden doors against passwall, knock, wood warp. Other adventures worth looking at: A Little Bit of Thievery; Statues.
A lingering theme in our english language episodes has been the puzzlement of host Settembrini over the B/X and OSE crazes, given his fondness for AD&D 1st Edition. The time of reckoning has arrived, OSE-Module-Writer, B/X afficcionado and RC-DM Prince of Nothing steps up to defend the Basic family. We go through minute and sweeping differences, alleged beginner friendliness, the myth of the complicated wargame, mischaracterizations of 1e and theories of why Basic D&D remains the go-to strain in the wider OSR.
You’ve brought this up in earlier episodes and you’re not totally off, but I think your theory needs to be tweaked slightly. The key to innovation and richer game play with regard to AD&D is, I think, effective world building, but the latter is (perhaps) best served in MANY regards by a study of historic warfare. Wargaming (at least the non-fantasy kind) does just this…it attempts to model real world operations, logistics, and strategic considerations with game-worthy systems and rules. My most recent foray into AD&D play has been accompanied by heavy doses of reading and research into both western history and ancient warfare (so often, sadly, intertwined) and the results have been spectacular as far as MY level of engagement and energy and endurance for real world building…and this has, quite naturally, spilled over to my players at the table.
Heist adventures. Excellent ideas already mentioned in the podcast: read Kidnap the Archpriest; random generation tool for folk encountered. For the latter I would include a loyalty stat. Kidnap the Archpriest might be improved by a more graduated alarm response; see the Notoriety system in WGR6 The City of Skulls. Also some more thought about obstacles against resources, e.g. locked stout wooden doors against passwall, knock, wood warp. Other adventures worth looking at: A Little Bit of Thievery; Statues.
A lingering theme in our english language episodes has been the puzzlement of host Settembrini over the B/X and OSE crazes, given his fondness for AD&D 1st Edition. The time of reckoning has arrived, OSE-Module-Writer, B/X afficcionado and RC-DM Prince of Nothing steps up to defend the Basic family. We go through minute and sweeping differences, alleged beginner friendliness, the myth of the complicated wargame, mischaracterizations of 1e and theories of why Basic D&D remains the go-to strain in the wider OSR.